Thursday, November 25, 2010
Sunday, November 21, 2010
Hell Dorado Mini Skirmish game being released in the US
Ok ...
Some folks out there might be familiar with this game/minis range out of France called
Hell Dorado. Awesome and interesting minis throughout the range!! Perhaps just as interesting is the concept for the game itself:
LOL ... I did a babel fish on the intro text block and here it is ... I like the translation as always odd sounding language but the back story for this game is rather novel/interesting and really dark (in a super cool way) ...
"1634… The voluptuous languages of the flames of the war lick the heart of the men… One commits suicide for the faith, the richness, the power, glory… Under mud and the debris, a door towards the hells s' is open. And they s' there engulf, by tens. Missionaries, conquistadores, colonists, roughneck soldiers, large captains… In bottom, c' is a New World which awaits them. A world d' hope, a world to be plundered, a world to be built. A world populated of demons which n' do not intend to yield an inch of their territory. A world invaded by d' other human, come d' The East to find l' result of their mystical search. A world where are terrent unnamable creatures, lost for any humanity. This world, c' is that of Hell Dorado, and c' is now your new horizon!"
Anyway it looks like Cipher Studios picked up the line as the US distributor also the Warstore is going to be stocking the game so I'm sure its only a matter of time before people get ahold of these pretty minis and start actually playing the game. No idea what the game plays like ... but again it looks interesting.
Some folks out there might be familiar with this game/minis range out of France called
Hell Dorado. Awesome and interesting minis throughout the range!! Perhaps just as interesting is the concept for the game itself:
LOL ... I did a babel fish on the intro text block and here it is ... I like the translation as always odd sounding language but the back story for this game is rather novel/interesting and really dark (in a super cool way) ...
"1634… The voluptuous languages of the flames of the war lick the heart of the men… One commits suicide for the faith, the richness, the power, glory… Under mud and the debris, a door towards the hells s' is open. And they s' there engulf, by tens. Missionaries, conquistadores, colonists, roughneck soldiers, large captains… In bottom, c' is a New World which awaits them. A world d' hope, a world to be plundered, a world to be built. A world populated of demons which n' do not intend to yield an inch of their territory. A world invaded by d' other human, come d' The East to find l' result of their mystical search. A world where are terrent unnamable creatures, lost for any humanity. This world, c' is that of Hell Dorado, and c' is now your new horizon!"
Anyway it looks like Cipher Studios picked up the line as the US distributor also the Warstore is going to be stocking the game so I'm sure its only a matter of time before people get ahold of these pretty minis and start actually playing the game. No idea what the game plays like ... but again it looks interesting.
Tuesday, October 12, 2010
FIASCO
Fiasco –
Alright … this past Sunday yea olde indie gaming crew tried out yet another title Fiasco.
Fiasco is an indie title published by Bully Pulpit Games and their description is as follows:
“Fiasco is inspired by cinematic tales of small time capers gone disastrously wrong – inspired by films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan. You’ll play ordinary people with powerful ambition and poor impulse control. There will be big dreams and flawed execution. It won’t go well for them, to put it mildly, and in the end it will probably all go south in a glorious heap of jealousy, murder, and recrimination. Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, your guy just might end up back where he started.
Fiasco is a GM-less game for 3-5 players, designed to be played in a few hours with six-sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It’s like making your own Coen brothers movie, in about the same amount of time it’d take to watch one.”
The game has a pretty simple mechanic that centers upon relationships between the characters. To mention again the game is a GM-less system where everything is resolved via a shared dice pool mechanic.
The game starts by everyone taking a black and a white die … tossing em in a big pile and having someone roll em all up. That is the game's starting dice pool. From there … you would either have previously selected the “playset” (think mini setting basically … or the stage upon which your little story is going to occur) or you'd do it then. I guess really it might be even easier to describe the playset simply a theme which is represented by a series of tables by which you establish all the relationships, locations, objects/props and then you act out the a few acts and come up with resolution. Incidentally our playset was "Boomtown" Though your playing within the genre so to speak of the playset ... and you get specific terms or signifiers you aren't flat out pigeon holed into the type of character you build, or the relationships you form, its really free form and the players individually and collectively get to weave their own story.
Ok now that I've given you my basic description of the game here is a really brief synopsis of what we did with it …
Ok now that I've given you my basic description of the game here is a really brief synopsis of what we did with it …
Our game involved four main characters … two brothers … the Sullivan Brothers … a woman posing as a man (yup) running a shady den of iniquity ... combination whore house gambling den (aren't they all), a faith healing snake oil salesman and his crooked, yet rather comely, accomplice Isabella. They all had a tangled web of relationships … some humorous … some twisted … and as the story unwove they sank deeper and deeper into a dark, sad tale of woe. Their own greed, arrogance and human frailty generally got the best of them … some managed to emerge at the end of the long dark night somewhat unscathed … and others paid the price. We all thought it turned out awesome ... well in a darkly humorous way anyway ...
All in all it was pretty fun and the darkness of it all was heavily balanced with hilarity. I think every one of us really wants to play this game again. The sheer number of playsets being released (mostly for free) for this game guarantees a lot of re-playability. Just the mechanics of the game in the core book mean this is a game that you could play for weeks on end and not have much repetition. We had a blast ... we will be back to this glorious game again and again ...
Pretorian Heads ... over pricing?
Ok ... just a simple observation here ... I as many of you out there follow Tabletop Gaming News ... I noticed that over the past few years there has been an EXPLOSION!!! of epic proportions of garage companies selling GW related bitz. I'm shocked that sue happy GW hasn't been suing the living crap out of many of these mom and pop shops as was there old practice. I'm happy that GW isn't doing that and I wholeheartedly wish all these guys well ... it expands all of our gaming options ... saves us time etc. But I have noticed some of these companies putting out products at prices as high or higher than forgeworld .. which leads me to believe that there is alot more room for such product in the marketplace (something most of us have been saying for years as well). Whether we are in a 3.5 D&D OGL era glutted market period for minis ... or a true renaissance for mini gaming ... I don't know ... does anyone out there have an opinion? statistics? share if you do.
My main point for posting this quick blurb though has been to discuss a specific product and its cost vs. other readily available products.
Wargame Factory Plastics .... VS .... Secret Weapon Miniatures
15 bucks for 20 heads ..... OR ..... Five bucks for five
However you get THE ENTIRE figure including alot of other bitz from Wargame Factory Plastics ... Secret Weapon Miniatures ... you just get five heads. I'm honestly not too impressed with their sculpts for those prices.
It seems like every other somewhat well followed blog out there is pimping one of these garage companies and their somewhat over priced product. 1 buck for sculpy-hobbiest quality sculpted shoulder pads from one place ... 40 bucks for some friggin wolves that are recasts of kids toys with a saddle and some extra armor ... etc. There is alot of low quality stuff out there ... coupled with some pretty high prices. I have complained and bitched for years about GWs prices ... but they put out professional quality product, sculpted by industry professionals, using high quality industrial processes. Even Forgeworld ... as many miscast pieces, etc. as I've gotten from them over the years ... their general sculpts and quality of their miniatures are AMAZING usually. I'm sorry but there is alot of stuff on the market place that is really shoddy and people are apparently paying top dollar for it. Anyway I noticed this one pretty big discrepancy and just wondered why people wouldn't go with a much cheaper plastic alternative ... ok sure if you want five alt heads ... or you just need five heads ... maybe paying more for less is worth it. But if your doing an entire Pretorian army (and you could just use the entire fig .... 20 troopers for 15 bucks ... erm ... a little converting ... adding guard weps and bitz here and there ... bada bing ... done and done ... for ultra cheap).
Friday, October 8, 2010
To be or not to be ...
RPG related quandry ... its an age old one for me as I've had this issue many times in games I've played in and ran and have yet to really find a decent answer other than one I'll provide. But I'm tossing this out in hopes of maybe getting some points of view or ideas I hadn't encountered before.
OK
The problem goes like this:
Player X is your typical happy go lucky ... fun loving ... team playing ... D&D fan. He just is stoked to be at the table, happy to be hanging out with his friends, eagerly anticipating what the DM is going to do this session. This guy is a team player, he wants to get along, ok sure sometimes he will disagree about going right or left, about what to ask a captive, etc. he tends to play "good-ish ... maybe a little neutral at times."
Player Y is not necessarily your typical fun loving guy ... he is a bit edgy (maybe its an act to seem kinda cool ... or maybe he just listens to too much death metal ... and/or watches too much twisted shit on the internet ... probably Japanese or German twisted) ... he generally gets along with people. He knows the rules, has fun most of the time and isn't a jerk at heart really ... he is just a non-conformist. The guy never wants to play anything near a "good" alignment tending character. He hates just going along with the party ... no matter how sound the "group" plan is he tends to want to do something else. He frequently suggests things that are overtly evil ... pulling an NPC into an alleyway and killing them because they have something he needs (when there are non-evil/murderous alternatives readily available) ... etc.
So at the end of the day playing a "good" or "evil" party in my opinion is ok ... either option can be fun ... either option can have good combat or good RP ... or both. I just strongly feel that you generally need to as a group decide this before you start to play. IF you choose the very difficult option of playing a mixed party, and your going to stay true to your character concepts ... you better be ready for some PVP at some point. Again its totally ok if that is what everyone is willing to sign on for ... BUT ... to just randomly pick character concepts and alignments that are in diametric opposition to one an other ... in my opinion ... is just asking for trouble. So my preference is to just play a somewhat synchronized game where the party is loosely on the same page.
This said ... it never fails ... best laid plans soon fall to ruin ... the plans of battle rarely survive contact with the enemy ... the road to hell is paved with good intentions ... yada yada ...
So the question is ... when ... X+Y= Shit^100 ... what should one do?
I mean in the case that player X and player Y are both showing up, know the rules, being polite out of the game ... yet are abjectly miserable half of the time while playing the game ... what should one do? I know honesty is the best policy, but frequently people don't listen or don't understand fully what is being said. So the group talk is had .. and nothing changes. What then? Just quit the game ... reboot without one of them?
This has happened several times to me over the years and it seems like there isn't a good option really.
What happened to my dashboard???
What happened to my dashboard??? Does anyone out there know how to return it to the old format?
Wednesday, October 6, 2010
Montsegur 1244
I'm going to try to pick it up and run it sometime this fall/winter ... its very esoteric and most assuredly not for everyone. I like the mechanics of the game though and if you have a group of good roleplayers the game can lead to some very deep RP ... the one session of the game I played in was really amazing. But this is a game of emotion and relationships ... gritty combats are unlikely (though the mechanics would allow for scenes to be framed with gritty combat if one so desired) ...
Here is some interesting background information on the history of the Cathars and Montsegur
Historic Prelude
In 1199 A.D., Pope Innocent III declares that a good Christian no longer needs go to The Holy Land to go straight to Heaven. Heathens can be found a lot closer to home. In Northern Europe kings compete on bringing Christianity to the Baltic region. In southern France a long and bloody war against the Cathars begins.
Skull The Catholic Church has been in a weak position for a long time. A new religious doctrine has been spreading and threatens the Church. Maybe the bishops have been too busy with their intrigues in Rome. Maybe they have been tax collecting a bit too zealously. The message of a simple life, following the example of Jesus, wins sympathy and listeners. Told directly in people’s homes by abstinent, humble men and women.
In 1208, an army of crusaders attack. The main force consists of Normans. The first town, Bezier, refuses to surrender their minority of Cathars to the crusaders. When the town finally falls, there is no mercy. The order is: “Kill them all, the Lord will recognize His own.”
More towns fall in the following years. But after a while, acts of war die out. The Count of Toulouse, a defender of the Cathars until now, gives in to the pope and promises to fight the heresy. An uneasy peace spreads.
In 1234, the papal inquisition is formed to help uncover heretics and to prevent vigilantism and lynching. But the efficient and brutal conduct of the inquisition is not to everyone’s liking.
Also this brings to mind the cool places to find games like these such as ... the "un" store ...
Indie Press Revolution
and
Drive Through RPG
Ghost Echo ... AWESOMESAUCE!
Two completely free ... AWESOMESAUCE Indie-RPG games for you if you just hit the links below ...
Ok ....
Most Sunday evenings are "Indie-RPG" night for me .... I have loads of 4e and other standard fare going on Thursday through Saturday ... but Sunday is reserved for the sometimes avant garde sometimes silly ... sometimes just crazy ... world of small press indie RPGs.
This past weekend we tried Ghost Echo ... "a quick-play aetherpunk adventure module for 2-6 players."
Wow .. where do I begin.
To start I was sort of sad as one of our regular indie game crew has had to drop out of our indie game (though he remains for other gaming so its not a total loss) due to school wearing him down. Totally understood ... real life comes before gaming (that just sounds so heretical though doesn't it). We had planned to play Lady Blackbird ... ironically yet another one.seven game ... and we've been saying we are going to try it for quite some time and just for whatever reason haven't . As an aside I should mention that I've also done Danger Patrol from them ... AWESOMESAUCE ... but haven't tried Agon yet though I own it ... it looks cool but its a bit more crunchy than their other titles.
Anyway so its just the three of us ... fellow indie fans Rustin and Sadie and myself ... Rustin busts out Ghost Echo ... having not really had it prepped or anything ... though he has run it once before ... and we just get into it. I'm not going to go into the dynamic of the mechanics ... seriously just download it and read it ... its friggin small ... it is certainly not a crunchy system. But it is really sleek and I have to say in our case we felt it was simply profound.
We had a really immersive interesting game that just came together and was very satisfying. We started with a few terms that led us into some odd cyber-feudal corporate wars setting and our characters were really cool and the world just popped out to us. I seriously wanted to convert it into a longer playing campaign ... it was that good.
What we discussed in the post game wrap session is that this system (as Rustin has used it once before) would be actually well suited to generating character back-story for the big simulator systems ... with some slight adjustment ... for really any game ... from D&D to RIFTS to Dark Heresy to Shadowrun to you name it ... clearly if your already playing something Old School or indie you wouldn't need that ... but in the big crunchy systems ... short of boringly having all the players type up ... yet again ... a two to five page back-story *yawn* ... which will likely never come into play ... using a quick method to really delve into an interesting story might be the ticket to getting certain types of players really engaged right from the get go with their characters. I'm going to try it next time I run a game. But in the meantime ... I'm going to keep Ghost Echo close at hand for those off nights when we need something impromptu. Download it ... Try it ... hopefully you'll enjoy it as much as we did!
Friday, September 24, 2010
Obsession with A song of Fire and Ice ... WINTER IS COMING!
For years I've heard how good these books were from most of my friends ... between work ... family stuff ... gaming ... and a passion for reading non-fiction dry old history books (the history major in me never dies it seems) I just never got around to it. Well several months ago when I heard that HBO was doing a Song of Ice and Fire/Game of Thrones series by George R. R. Martin ... I finally bit the bullet and read the books. I just finished the 4th book "A Feast for Crows" and thus far I'm very much in love with this series. I've actually already started thinking about gaming in this universe ... unfortunately the available RPG stuff is somewhat hard to find ... I do plan this winter to utilize yea ole Amazon.com and pick up the Green Ronin RPG ... the original RPG put out by a now defunct Canadian company. As for miniature gaming ... we've been talking about using WHFB or Warhammer Ancients or possibly even Armies of Arcana and running a campaign. At any rate I'm happy I took the plunge and read the books prior to the television series ... I'm extremely excited it appears as though the cast is top notch ... its being done by HBO which bodes well and it sounds like Martin has been somewhat involved in the adaptation (though not the actual production). Good all round! Something to look forward to this winter for sure Winter is Coming!! (that link is to a really good blog that has a very comprehensive amount of info on the production, the cast, shooting info, etc. etc. its huge and very detailed! Check it out ... well worth it!!).
Addendum:
My biggest worry honestly is that GRRM won't actually FINISH the series ... he apparently has stalled on the 5th book ... and there are at least two after that more that need to be written but knowing him probably 3 to 4 (The Winds of Winter and a Dream of Spring) ... the guy is over weight ... 62 ... clearly preoccupied with traveling and doing geeky stuff (can't say I blame him there) ... so be warned if you haven't read these books ... you might come to a frustrating end.
Addendum:
My biggest worry honestly is that GRRM won't actually FINISH the series ... he apparently has stalled on the 5th book ... and there are at least two after that more that need to be written but knowing him probably 3 to 4 (The Winds of Winter and a Dream of Spring) ... the guy is over weight ... 62 ... clearly preoccupied with traveling and doing geeky stuff (can't say I blame him there) ... so be warned if you haven't read these books ... you might come to a frustrating end.
Sunday, September 12, 2010
Lately I've been on a quest to acquire a big set of figures for D&D. I have a pretty fair amount of GW Warhammer Fantasy Orcs and Goblins as well as Ogres, Undead, etc. My hope is that next summer I can run some classic D&D in a big Hirst Arts 3D dungeon. Then I'll have all that stuff available for an eventual game that I plan to run for my five kids ... that is still a few years out though ... but the figs are standard D&D with the group in the meantime as well. So its really a long term thing with hopefully multiple benefits as far as versitile gaming opportunity and really good return on investment for me in terms of just lots of fun with the same gaming material.
Anyway I also noticed something really cool along these lines. Wargame Factory Plastics has announced that they are going to be doing orcs!! At first I was like ... meh ... I have tons o' orcs ... cool as it is to see em doing that ... not going to benefit me much. But then I saw their sculpts and they would make perfect D&D hobgoblins. So I could do a big hobgoblin force. This also got me thinking about some of the WHFB fan-dexes and the possibility of a counts as hobgoblin army for WHFB, etc.

Wednesday, August 25, 2010
Long Hiatus ... GO UTES!! Back to School!
Well ... my blog has fallen on hard times this past month or so ... the back to school tsunami has overtaken me. After a long time away from the rigors of college ... I have returned!
I'm in a state of limbo sort of ... I'm presently an undergrad but will likely be a graduate student by the spring (ah the complexity of pursing a graduate and undergraduate degree simultaneously). At any rate ... classes ... books ... scantily clad nubile coeds ... wonderful and bewildering all at the same time.
I actually am going to be going to Strategicon here in a week or so and hope to be back into a more normal schedule as far as gaming and life in general. As far as gaming and campus stuff ... apparently there is a board game club on campus but nothing regarding miniatures and/or RPGs. Sooooo ... I'm hoping to perhaps form a miniature gaming oriented club and/or a RPG club. Overall I'm really enjoying U of U ... its not Harvard nor UCLA ... but all in all it is quite a step up from my other Alma Matter UNLV (BA 99, MPA 00). With U of U going PAC-10 next year I am actually planning to pay attention to college sports (in 2011 that is) for the first time in well over a decade. Exciting stuff for me ... and my plan is to not forsake gaming entirely but to continue enjoying my gaming hobbies. Maybe I'll even get some nubile college girls to partake in gaming ... erm ... well I can dream can't I!!
Wednesday, July 21, 2010
Tuesday, July 20, 2010
The Unicorn Game ... the RPG that is all things to all people ...
4e since its launch has been a lightning rod of controversy with legions of devoted fans who ardently defend it and many naysayers attacking it from afar ... generally stubbornly clinging to their 3.5 (a very few clinging to 2nd ed or an old school clone). I put myself with the 4e group ... I've played the hell out of 3.5 with many different groups and DMs. I have fond memories of those experiences ... but 3.5 is a bastardized amalgamation of broken combos and min max, feat centric complexity that I leave happily behind.
To me I think the big thing that all of the RPG theorists out there are missing is the simple equation that every game is bound by ... TIME ... you can do either deep complex roleplaying where you interact with dozens of NPCs and become embroiled in political intrigue, investigation, discovery ... dénouement! ... OR .... you can have awesome tactical grid based combat where the party works in unison to defeat challenging encounters via a minis centered tactical skirmish game.
Yes you can have amazing RP with 4e quite easily ... you could even use the skill rules from say 2nd ed combined with the combat of 4e ... but at the end of the day ... if you play in an average group. You are constrained by TIME ... how much time do you have to get what it is done that needs to be done? Years ago I played in a weekly game where we met at noon every Saturday and went till 3 AM. We had alot of time ... we were doing 2nd ed ... we had alot of RP and did alot of combat. These days those kinds of games are rarer and rarer ... even hardcore gamers without busy schedules struggle to put together a five or six hour weekly session. So with a game like 4e ... that has somewhat complex mini centric combats that take an hour or two on average to resolve ... unless you have a good 8 or 10 hour block on a weekly basis ... trying to add deep long RP into the game ... well your not going to be able to get much done. So then you end up with a DM fudging exp so players level up reasonably fast, etc. etc. and you have all these wonkey add on house rules etc. etc. ... as I said ... I'll pass on that. 4e shines at providing cool gritty combat and it just flat out does NOT shine at facilitating really good RP. Yes of course you the DM and you the party can add that in ... but the RULES do not facilitate that. Whoever said previous versions didnt do that ... yes they did ... there were complex skill system sets that had rules for huge amounts of non-combat activity and that added to the options that players had for RP. If your chr was a rogue with alot of aprasial abilities, forgery, etc. etc. you could use that to springboard into RP stuff. All that is removed from 4e and you have a bare bones skill set that is ultra generic and ultra universal ... PERIOD. So 4e DOES NOT facilitate the RP like older versions of D&D did AND as 3.0 and 3.5 did ... 4e kills the RP mood frequently with the abrupt jump to the grid ... that really pulls people out of the abstract RP side of things and plunges you into tactical mini skirmish land ... where things function alot more like a minis game/board game than an abstract deep RP style game.
So for me as long as I'm gaming with people who have time constraints ... I'm always going to pick one or the other ... deep RP ... or crunchy combats ... the folks I game with just don't have the time necessary to really do awesome RP combined with awesome crunchy grid combat ... justice. I've been there done that several times now with trying to make 3.0/3.5/4e be all things to all players ... and it just fails miserably. I strongly advocate that DMs/GMs and players match the kind of game they want to have with the system they are using.
I've also really come to believe that many people doing RPGs aspire to doing "deep role playing" but that of those throngs of people who say that ... only a small percentage really want to put the time and effort in to pull that off. Deep story driven games take a huge amount of prep on the DMs side ... and again ... many aspire to this ... but few want to actually put the time in. On the players side ... pulling off deep RP takes more than a 10 page backstory ... it takes actual roleplaying ability, focus during the game ... controlling yourself so your not constantly causing sideline BSing, and taking away from the immersive experience ... etc. etc. Deep story driven RPing is hard work. I love it ... but to be honest I've only experienced it a hand full of times in all the years I've been gaming. So this is another aspect of trying to have a game where your doing complex mini centric tactical skirmish combat ... AND ... doing awesome deep roleplaying. I think this might be a unicorn to be honest. I hear alot of bloggers out there claiming to be pulling this off ... but I'd love to sit in the back of the room and watch their group ... I'd wager that the vast majority of these so called "everything" games are falling far short of the mark.
Addendum:
If I gave the impression that rules are necessary for good RP ... no they aren't ... you don't even need rules at all to RP ... if you have a good enough group with enough comfort, skill, etc. you can just hang out and weave a cool collective/interactive story ... but really ... be serious ... who does that? What I am arguing is that rules that encourage RP can facilitate newer players ... or even experienced players who THINK they know what good RP is but really don't ... in moving towards better RP. At any rate that is my main point . I don't mean to imply that rules are necessary to support decent role playing. The other main point is people focus too much on having a game that provides awesome combat and deep RP ... I'd argue NO version of D&D has ever done that very well. Along the lines of the mythical interactive story group ... that kind of group is exceedingly rare maybe just a myth.
For someone who is in gaming group building mode ... forming a new group with mixed ages and RPG experience levels ... rules can help. As for GURPS and any of the massive encyclopedic rules heavy systems ... again ... if you have a bunch of older gamers who aren't averse to that kinda game ... cool. If you have a mixed group, some hardcore gamers some not so hardcore ... some 36 some 19. No offense but GURPS, RIFTS, Shadowrun (all games I've played extensively, along with 3.5) are pipe dreams ... people get bogged down in the rules, people get bogged down in min maxing ... the games derail fast if the GM isn't a ripping bad ass master of the rules ... players get bored .. the game ends after 4 or 5 sessions. That's my experience anyway. Anymore I just hope that we have a DM/GM who is a master of the rules to such an extent that the game doesn't derail and that the players are having enough fun to want to come back the next week.
Yes you can have amazing RP with 4e quite easily ... you could even use the skill rules from say 2nd ed combined with the combat of 4e ... but at the end of the day ... if you play in an average group. You are constrained by TIME ... how much time do you have to get what it is done that needs to be done? Years ago I played in a weekly game where we met at noon every Saturday and went till 3 AM. We had alot of time ... we were doing 2nd ed ... we had alot of RP and did alot of combat. These days those kinds of games are rarer and rarer ... even hardcore gamers without busy schedules struggle to put together a five or six hour weekly session. So with a game like 4e ... that has somewhat complex mini centric combats that take an hour or two on average to resolve ... unless you have a good 8 or 10 hour block on a weekly basis ... trying to add deep long RP into the game ... well your not going to be able to get much done. So then you end up with a DM fudging exp so players level up reasonably fast, etc. etc. and you have all these wonkey add on house rules etc. etc. ... as I said ... I'll pass on that. 4e shines at providing cool gritty combat and it just flat out does NOT shine at facilitating really good RP. Yes of course you the DM and you the party can add that in ... but the RULES do not facilitate that. Whoever said previous versions didnt do that ... yes they did ... there were complex skill system sets that had rules for huge amounts of non-combat activity and that added to the options that players had for RP. If your chr was a rogue with alot of aprasial abilities, forgery, etc. etc. you could use that to springboard into RP stuff. All that is removed from 4e and you have a bare bones skill set that is ultra generic and ultra universal ... PERIOD. So 4e DOES NOT facilitate the RP like older versions of D&D did AND as 3.0 and 3.5 did ... 4e kills the RP mood frequently with the abrupt jump to the grid ... that really pulls people out of the abstract RP side of things and plunges you into tactical mini skirmish land ... where things function alot more like a minis game/board game than an abstract deep RP style game.
So for me as long as I'm gaming with people who have time constraints ... I'm always going to pick one or the other ... deep RP ... or crunchy combats ... the folks I game with just don't have the time necessary to really do awesome RP combined with awesome crunchy grid combat ... justice. I've been there done that several times now with trying to make 3.0/3.5/4e be all things to all players ... and it just fails miserably. I strongly advocate that DMs/GMs and players match the kind of game they want to have with the system they are using.
I've also really come to believe that many people doing RPGs aspire to doing "deep role playing" but that of those throngs of people who say that ... only a small percentage really want to put the time and effort in to pull that off. Deep story driven games take a huge amount of prep on the DMs side ... and again ... many aspire to this ... but few want to actually put the time in. On the players side ... pulling off deep RP takes more than a 10 page backstory ... it takes actual roleplaying ability, focus during the game ... controlling yourself so your not constantly causing sideline BSing, and taking away from the immersive experience ... etc. etc. Deep story driven RPing is hard work. I love it ... but to be honest I've only experienced it a hand full of times in all the years I've been gaming. So this is another aspect of trying to have a game where your doing complex mini centric tactical skirmish combat ... AND ... doing awesome deep roleplaying. I think this might be a unicorn to be honest. I hear alot of bloggers out there claiming to be pulling this off ... but I'd love to sit in the back of the room and watch their group ... I'd wager that the vast majority of these so called "everything" games are falling far short of the mark.
Addendum:
If I gave the impression that rules are necessary for good RP ... no they aren't ... you don't even need rules at all to RP ... if you have a good enough group with enough comfort, skill, etc. you can just hang out and weave a cool collective/interactive story ... but really ... be serious ... who does that? What I am arguing is that rules that encourage RP can facilitate newer players ... or even experienced players who THINK they know what good RP is but really don't ... in moving towards better RP. At any rate that is my main point . I don't mean to imply that rules are necessary to support decent role playing. The other main point is people focus too much on having a game that provides awesome combat and deep RP ... I'd argue NO version of D&D has ever done that very well. Along the lines of the mythical interactive story group ... that kind of group is exceedingly rare maybe just a myth.
For someone who is in gaming group building mode ... forming a new group with mixed ages and RPG experience levels ... rules can help. As for GURPS and any of the massive encyclopedic rules heavy systems ... again ... if you have a bunch of older gamers who aren't averse to that kinda game ... cool. If you have a mixed group, some hardcore gamers some not so hardcore ... some 36 some 19. No offense but GURPS, RIFTS, Shadowrun (all games I've played extensively, along with 3.5) are pipe dreams ... people get bogged down in the rules, people get bogged down in min maxing ... the games derail fast if the GM isn't a ripping bad ass master of the rules ... players get bored .. the game ends after 4 or 5 sessions. That's my experience anyway. Anymore I just hope that we have a DM/GM who is a master of the rules to such an extent that the game doesn't derail and that the players are having enough fun to want to come back the next week.
Monday, July 19, 2010
First game of 40K in a LOOOOOOOONG time ...
Well the struggles ... trials ... tribulations ... to get decent mini gaming back into my life seem to be finally paying off. I played my first game of 40K in quite some time. That entire quarter of the board is my Ork Horde (fully painted no less! once I get a proper display board and get some of my auxiliary units done up like the loota boyz and tank busta boyz along with the battlewagons ... I'll get some photos up) ... it was 1750 vs. 1750. Sorry that I'm not doing a full battle report, but honestly this was the first game out for both my opponent and I since last summer. We are both potentially decent players, but we were rusty as hell and had some herky jerky ... stops and starts as we looked up rules or got things wrong, etc. That said though the game was AWESOME!!
We both made a few tactical errors that we likely wouldn't have made had we been back in the swing of things. We got a couple things slightly wrong (like him shooting at units with other units after they'd gone to ground, etc.).
Though the setup favored the Tau (as you can see NO terrain that really offered much cover) ... we were playing an Annihilation mission. We went a full 6 turns and I barely pulled out a win (5 to 6). As you can see my list is basically Ghaz and lots of boyz with Ghaz in one truck with 10 nobs and a warboss in another truck with 10 nobs. My opponent was running an ultra shooty Tau list with 2 pathfinder squads, 2 hammerheads, a lone broadside, 1 min sized fire warrior squad and two squads of Kroot. It was in some respects my worst case scenario ... and I would have bet money each turn that I was doomed ... but da ladz proved me wrong and managed a victory anyway. Really fun times ... some tweaking will occur on my list ... but I'm not running Orks to win games ... that matters not to me ... being a bad ass at 40K is like being good at picking your nose ... its a nasty habit and rather pointless.
I'd rather just enjoy games and have fun. I strive to make viable lists that give my opponent at least a bit of a challenge ... but I vastly prefer playing a somewhat thematic army at least loosely based on the actual backstory of the game. I also prefer to be running a fully painted army vs. another fully painted army (I'm working on the folks in the group to get their stuff painted ... we are doing paint nights, etc. ... we'll get there). All this said it is possible at some point the gaming group might form a 40K team and run some jerk power gamer net lists against each other so we can attend some local tourneys (facing the store trolls who will be running unpainted stuff with the BoLS list of the week *shudder*) ... but if we as a group do it together and work as a team to get better that might be fun (at least for a couple of months or so ... then it will be time to take a 40K break and do some WHFB 8th for awhile).
Saturday, July 3, 2010
Jervis Johnson on 8th edition Warhammer Fantasy
Some general comments by Jervis Johnson on 8th edition Warhammer Fantasy ... for your viewing:
Saturday, June 26, 2010
Kroot? Seriously?
Our gaming group delved into Dark Heresy for a very brief bit ... and have now moved into Rogue Trader. I love Dark Heresy ... if its played as an investigative story driven game and not just a mindless hack and slash fest ... its darn good. As for Rogue Trader we just did session one and have session two planned for Sunday. It went well and I'm excited thus far.
I see that Fantasy Flight has announced the second race in the new Into the Storm supplement and ... I have to say ... I'm disappointed. I was stoked to hear that they were going to do Ork Freebooters ... I was like ... hrmmm ... I don't really see how they'd work WITH human rogue traders ... I guess if they have an all Ork crew or something ... sweet (I'm still hoping that is the way they are played ... if not its going to be ultra lame and very much against the fluff). Then they announce that the second race is Kroot?!?! Huh?!?!?! Why???? I can see eventually doing Kroot ... ok ... ya they are kinda cool. But why not diversify a bit ... why Orks and Kroot??? I'm going to buy it ... I love Orks ... always have and I'd love to play an all Ork crew. From the looks of it they are going to have various Ork classes so it should be that way.
For some reason I've always seen the Kroot as a race of Gungans ... not so slapstick ... but none the less kinda contrived and out of place. Anyway ... I hope there are more ships and gear, etc. for the standard RT game and I hope the next book is out soon ... because this one is kinda ... meh. Hopefully the Ork stuff rocks though and once its out I change my mind :) Anyway Jar Jar ... erm ... Kroot ... are comin at us soon. Hmmm ... wonder what the warsphere stats are ... lol ... naw that's too big and cool to be included.
Nostalgia for club mini gaming of olde ...
Best value for one's time and money ... in terms of gaming for the past decade I've vehemently and vociferously argued that the right kind of mini gaming took the cake when it came to that question. RPGs ... ya ya ... if you have the right kind of group they are great. But the barrier of entry is low on RPGs and to be blunt you get alot of odd ducks that aren't fun to game with in the ranks of RPG players. Store trolls ... jerk power gamers ... criminals ... lol. Board gaming ... well ... its a bit better ... but it suffers from many of the same problems that the RPGs do. You get a mixed bag of fans ... some people only care about winning and don't really like to socialize much during play. Then the new paradigm (thanks Fantasy Flight Games!) in board games verges on the collectible ... its turning into an expensive hobby if one doesn't already have a massive collection. If you have a good group of board game fans you can spread the costs ... but in my case (and in many game groups) I'm the host and I tend to have most of the games we play.
So for me personally mini games ... mostly GWs Warhammer 40,000 with some dabbling in WHFB, Necromunda, Warmachine ... has been what I've done. For six or seven years I had miniature gaming utopia ... I found a huge group of amazingly like minded mini gamers who loved the modeling, painting and backstory of the game as much as they did playing. There were few power gamers in our midst and we as a group kept them in check ... we ran balanced lists with alot of fun fluff lists. We had a traveling 40K RTT team where we'd go to other towns and play competitively. We went to every So. Cal GT and Gamesday as a big group. It was really an amazingly fun time ... I really miss it ... it was a golden age of gaming for me.
Over the past few years I've had a massive upheaval in my gaming life ... I've had to relocate to a new area. Had to search for new gaming comrades, etc. etc. However, even before that miniature gaming began to decline. I had always chalked it up to several key members of our old mini gaming club moving away (back around 2007-2008 our 40 person game club lost five of eight founding members in a one year period to relocation/corporate transfers/etc.). So our gaming group morphed into more of a "pan" gaming group ... we did more RPG, more board gaming, even some Xbox-LAN party stuff. It was just as fun honestly ... but it was different ... not really in a bad or a good way.
Since that time I've had to start from scratch in rebuilding a home gaming group and a gaming club. It was easiest to find people looking for a D&D group ... so I did that first. Then gradually we branched out into other RPG systems and then to board game nights. I have several members of the home game group and game club who are mini gamers ... yet I have really struggled to get that off the ground.
We have a really nice store here locally ... with a pretty big 40K group playing down there. But its all competitive players and an absentee owner who pays not attention to what is going on in the store. So its very cliquish and there is not one bit of anything that interests me about hanging out down there or playing that type of over competitive game. Its really not an environment conducive to recruiting club members/home gaming group members. But also every time I go in there ... and every time I read comments on BoLS, etc. etc. I realize just how much the GW hobby has changed since 2000. It really has me strongly questioning whether or not mini gaming is even viable for me at this point. I have no anger about it ... I'm just staring cold hard facts in the face ... and more and more asking myself the question ... is this a hobby that has anything to offer me anymore?
I've been looking to historicals, etc. as possible alternative ... but even there ... unless you have a group that will get into those systems along side you ... whats the point.
Yet getting RPG groups together, getting board game groups together ... couldn't seem to be easier. I've found 30 people in a year who are cool to hang out with, laid back fun people who are interesting to talk to and idle away a Friday or Saturday evening over a board game or RPG with. So I'm seriously considering deep mothballing for all mini game related stuff ... a Stalin-esq purge of my mini collection via the ebay gulag to just convert those to board games and RPGs. Am I being to quick to judgment? Anyone out there having similar thoughts, or had experiences like mine and figured out a way past the great mini purge??
I'm just questioning the return on investment anymore ... not money ... there I think minis are king. I mean I'm playing with 15 and 20 year old models. When it comes to historicals ... I've seen people playing with minis from the 1960s ... just as useful today as when they were freshly painted for the first time. But time ... getting high quality mini gaming together is huge work. It just doesn't exist at stores anymore, I don't care what anyone out there says. For your preference perhaps you can find good mini gaming at stores ... but I do not like the randomness of players ... dealing with having to watch your minis as random people come by and pick them up ... kids ... etc. having to endure crappy terrain and either complete competitive players who cheat and could care less about whether or not your having fun ... or having to basically do what the store should be doing and demo the game to new players. I don't mind demoing honestly ... I've done my share of that and would happily at one of our club meetings or at my house for a friend. But the overall picture of mini gaming has really declined for me. I've come to realize that my experience in Las Vegas was very rare, we had the stars align for a brief time ... a really cool group of mini gamers came together and formed an amazing club ... but all good things come to an end.
I have tried for a year to re-ignite the flames of good mini gaming ... but I'm still standing over a wet patch of tinder ... no closer than I was a year ago.
Thursday, June 24, 2010
The New Conan casting ... bad ... or really true to Howard's vision?
So whats the deal with the new Conan film? There have been pictures floating around for months ... among others I've been following a great blog CROM! who has had it chronicled in detail for quite some time. But pictures of Jason Momoa are once again flying around the blog-o-sphere with typical internet comments (if you don't have something bad to say don't say anything ... net comment philosophy) ... chubby geeks making fun of the new Conan because he isn't as roided up as Arnie was in the late 70s. Well folks ... lets look at a few things shall we. First lets look at the artwork representing Conan while Robert E. Howard was still alive.
In the 1960s artists like Frank Frazetta were depicting Conan as a much more muscular figure ... as the bounds of bodybuilding were pushed (thanks to human growth hormones) I guess that the concept of the male figure began to change somewhat.
The comic book era for Conan took the bigger more muscular look up into the post Arnold Schwarzenegger Conan film era. Where most people know Conan as a beefy, human growth hormone enhanced former Mr. Olympia type ... rather than the original more athletic Conan that Robert E. Howard envisioned 80 years ago.
I personally think that Jason Momoa has A) more acting experience in related roles than Schwarzenegger did when he was cast in the role and B) has a look far truer to Howard's Conan than Schwarzenegger did. Also I think he did an ok job in Stargate Atlantis (by Arnie acting standards anyway). So why all the hate? Other than just pessimistic jerkiness ... few legitimate criticisms have been offered that I've seen.
To me if people want to complain about something or predict failure on the basis of something about the film ... its the director Marcus Nispel who has done mostly B-film/horror film sequel level work.
Again its ok to have nostalgia for the Arnie Conan ... I grew up on that stuff too ... I have fond memories of watching those movies as a kid with my dad. But I'm personally reserving judgment on the casting of Momoa ... at this point just because they didn't cast a bad accent roid freak in the role ... that to me means nothing ... if anything its a positive. I'm alot more concerned about story and production quality. At any rate if they do a good job and sort of reset the story a la Batman Begins ... then I'm stoked. I always love to see more fantasy films done and if these turn out decent ... wow ... we could be in for a trilogy (or more) of cool fantasy films based on the OG fantasy stories which along with Tolkien inspired most of the cool geeky shit we all know and love ...


To me if people want to complain about something or predict failure on the basis of something about the film ... its the director Marcus Nispel who has done mostly B-film/horror film sequel level work.
Again its ok to have nostalgia for the Arnie Conan ... I grew up on that stuff too ... I have fond memories of watching those movies as a kid with my dad. But I'm personally reserving judgment on the casting of Momoa ... at this point just because they didn't cast a bad accent roid freak in the role ... that to me means nothing ... if anything its a positive. I'm alot more concerned about story and production quality. At any rate if they do a good job and sort of reset the story a la Batman Begins ... then I'm stoked. I always love to see more fantasy films done and if these turn out decent ... wow ... we could be in for a trilogy (or more) of cool fantasy films based on the OG fantasy stories which along with Tolkien inspired most of the cool geeky shit we all know and love ...


Wednesday, June 23, 2010
Sunday, June 20, 2010
Its official ... Skaven and High elves in the new WHFB starter box
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