Tuesday, January 21, 2014

New board games for a new year!

I picked up three new board games for the new year.  Euphoria, Terra Mystica and Sentinels of the Multiverse.

Euphoria --  I managed to pick up a deluxe Kickstarter copy of Euphoria, a game that I really wanted to snag on Kickstarter and just couldn't at the time and let it pass.  So when I saw it for sale at retail I jumped on it. 

The reviews have been decent on it and I just like the theme and the components look cool as well.  Pretty excited to play this soon!

Terra Mystica  -- A new offering from Zman games (maker of Agricola, etc.) that is in essence a worker placement game with apparently some cool new twists.  It has had some really good reviews and for whatever reason it caught my fancy so I decided to snag it.

Here is the Zman blurb on it . . .

"In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups.
Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities.
Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are:
  • Desert (Fakirs, Nomads)
  • Plains (Halflings, Cultists)
  • Swamp (Alchemists, Darklings)
  • Lake (Mermaids, Swarmlings)
  • Forest (Witches, Auren)
  • Mountain (Dwarves, Engineers)
  • Wasteland (Giants, Chaos Magicians)
Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult..."

Sentinels of the Multiverse --

Last but not least I grabbed Sentinels of the Multiverse, a generic superhero deck builder that has had pretty decent reviews.  I've not had a chance to play but heard from people it is a lot of fun.

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