Tuesday, September 20, 2011

Cool Mini or Not takes over Tabletop Gaming News ... sad times :(

Cool Mini or Not takes over TGN ... sad times :(

What one says?  How can you say that!  Cool Mini or not is great!!

No ... no ... it certainly is not.  I know I'll be in the small minority of people who are displeased about this news but let me explain my angst.

Cool mini or not is a money making enterprise, they are part and parcel with the Dark Age Miniatures company which is owned by David Doust the guy who ran New Wave minis back in the day.  New wave was a terribly run site that basically took peoples money and wouldn't send them the product they'd purchased. It was so bad that they went out of business and they were in a position as a company to dominate online tabletop gaming sales ... if only they'd been run by a person with any business sense.  Dark Age has been horribly run for years and yes I know they are trying to re-launch the game entirely right now.  We'll see how that goes I wish them luck.

I'll make a prediction that alot more is said about Dark Age and everything else starts to go down hill.  I will likely un-bookmark the site and look to other sources for news about minis.  Hopefully something similar rises from the inevitable ashes.

Sunday, September 18, 2011

Long RPG road to redemption ... and then certain doom ...

Sometimes you have a fork in the road, a turning point if you will and then sometimes you have a WTF intersection.

Recently that kind of an intersection has come up from my gaming group in terms of RPG choice.  Over the past several months we have fully abandoned D&D 4th edition. This isn't a bash 4th ed post at all.  We had fun with it while it lasted but essentials and just the reality of what 4e does hit our group all at once and we just found it wasn't for us at all. 

We have struggled to get other systems going (lack of enough players for more than one game until very recently has been the main problem there).  But its brought up a whole new round of discussing new game ideas and options and most of them have just been dead on arrival.
For me there are a few things that RPGs do well and a few things they don't do well and its as simple as that. 
Long ago (15 years ago now or so) a group I was gaming with collectively had the epiphany that an RPG can simulate things, it can foster story and it can create a player versus game master and/or player combat.  Some systems might be held up as being able to do all that well but in my experience RPGs work on a sliding scale.  You amp up RP too much and combats tend to suffer (unless your just narrating as GMs and/or Players whats happening but even there I'd argue from a combat perspective for the vast majority of groups that just wouldn't be as satisfying in most cases).  You dial up combat too much and you have 2 or 3 hour combats that interrupt the RP too much and get people off track (IMO this is one of the downsides of grid based D&D). 

SO WHATS THE POINT?
Game masters and players can use those tools provided by said system to create/weave a collective story together. That is pretty much it right?

Yes duh ... we all know that and have known it since we first played RPGs. All I know though is for me at that time even though I'd played RPGs off and on since I was a kid I hadn't verbalized it  (going back 15 years to the eureka moment) and thought about it in mechanical terms like that. 

Now since that time I've listened to other gamers pontificate, I've pontificated, I've listened to people on their blogs and podcasts pontificating about this or that "trope this" "5th wall that" "simulator this" "indie ... old school ... whatever ... that" ... yada yada .. and at the end of the day its still just extending the discussion on "what is an RPG" but really the simplicity gets lost in all the esoteric jargony discussion.

RPGs are just a guide on how to sit around a table and weave a collective story/narrative (operative term there).  Now that isn't to say that a combat heavy game isn't the same thing ... of course it is ...that game's story is just alot more about the fights that take place than about what the characters do outside of fighting.  Its all the same thing really it just depends on what the group feels like doing. Role playing games are simply a guideline to facilitate a shared story experience amongst a group of players. 

Anymore to me a few things come into play that have nothing really to do with mechanics per say its more to do with players willingness to put time in to learn rules and to spend time playing the games.

COMPLEXITY:
Rulesets can be massive tomes and ultra complex or they can be simple, elegant little rule-sets that merely facilitate a single game and not much more. They can do combat well but non-combat simulations bad, they can have loads of hints and suggestions and help players and GMs along the path to a genre specific authentic experience.  They can be lose and open ended or they can be very rigid and closed.  But at the end of the day if they don't ultimately result in group fun they are going to fizzle and people are going to move on.  Each group is so different and there are endless things that can hamper fun ... pulling off RPGs is a daunting prospect even with a great ruleset.

TIME:
The more complex rules are the larger commitment GMs and players have to make to learn the rules and while 20 years ago that wasn't that big of a deal to get people to spend a little time to buy in ... today ... unless you find people that are ultra passionate about RPGs your going to be hard pressed to find people who want to read a 250 page rule book and memorize a 50-100 page combat section ... JUST TO PLAY the game.  Then show up each week and hope everyone else does and hope that the game doesn't go to hell because someone does something crazy or someone's work schedule suddenly changes or whatever.

On the time topic ... same goes for how long it takes to do things in games.  If you have five semi-busy people who waste time on facebook and Ipod aplications all week and then get busy on the weekends because all the shit they should have done all week is now piled up on them come Friday evening an Saturday afternoon ... are you going to want top play an RPG that has 2 hour combats?  Or a game that it takes someone 20 minutes to do some computer slicing?  Do you want to play a game where rolling a new character takes three hours?  Probably not.  So those games are less and less appealing.  But see people don't always verbalize that ... the game just burns down and no one really knows why. 


Its sad because as we age we get more life stuff to deal with combined with our collective lack of time and willpower to break away from facebook and steam long enough to get in the car and get together to do tabletop gaming is making campaign style RPGs an endangered species.  I don't dislike the complex stuff but I see it as less and less realistic to pull off as there are just so few people who have the time and the inclination to do games like that anymore. On a side note I guess its why I'm also very much drawn to mini gaming and board games because those are so much easier to pull off with a broader audience.


I also think its why D&D continues to thrive because really the non-D&D RPGs give less competition to it by shear virtue of all the aforementioned things ... people just seem to have less and less time to devote to tabletop gaming so they pick and choose things that they know they can pull off.  D&D is a tried and true old friend for most gamers so they keep coming back to it ... whatever version or flavor ... its something that has a little more certainty than a Savage Worlds game or a RIFTS game or whatever.  There are some examples like the GW stuff ... there is a huge base of fanboys for that so it probably sells ok but its selling as an accessory to the mini games probably much more than as a stand alone RPG system.  So on that alone I think D&D is safe yet other types of RPGs unless they are lite and simple and "one shot" style I think they are going to struggle more and more to find an audience.

That is essentially what has happened to us we've gone looking to other game systems and ultimately come full circle back to pathfinder (a game we loved to hate for so long) and found that at the end of the day it fits us just fine and its far more realistic to pull off than pretty much anything else we looked at.

Friday, August 26, 2011

WARPATH!! ON THE HORIZON!!

 

Mantic looks like they are just about ready to roll out WARPATH!! With some old school style army deals, etc.  I'm excited!!




http://us1.campaign-archive1.com/?u=e62f0c35454fa3ba687404d69&id=da1f086f17&e=578ecfe0fe

Wednesday, August 17, 2011

Selling tons of 40K stuff on ebay ...

I haven't been playing ANY 40K for nearly 2 years now so I've decided to let go of some of my stuff ... it only makes sense.   



Sad to see it all go but honestly just converting it all to something I'm going to actually use is alot more valuable and meaningful in the long run.  Its a massive amount of stuff that I paid thousands for and will likely only get hundreds back on ... but such is life. If your interested click the links thanks for looking.

Wednesday, August 10, 2011

Awesome Terrain from Ziterdes (in Germany)

For years I've looked at the stuff these guys make and drooled ... sadly those years have been the years that I haven't had a six figure salary ...

http://www.ziterdes.de/ziterdes/en/index.php?we_variant=en

I'd love to try to pick some up though at some point ... (the video below is in German but it gives a good look at the buildings I've been drooling over lately).

Saturday, August 6, 2011

Fantasy Flight is getting BIG!

Fantasy Flight is really going to town these days ...

They are now moving into publishing with three novels related to their games.  Tracy Hickman is penning stuff for them.  They picked up the Star Wars license.  They continue to pump out the GW titles and all their own in house stuff (tons and tons of new titles).  They seem to be everywhere doing everything.  I'm still so surprised that they have the GW license they now seem so directly in competition with GW.  I guess if they are both making money what the hell eh?  But they seem poised to really become the dominant force in tabletop gaming (I think one could make a strong argument that they already are).


Friday, August 5, 2011

Warmachine RPG in 2012


This is older news I'm surprised it wasn't more widely distributed around the intertubez ...

Lock & Load Announcement: Iron Kingdoms RPG
Posted on June 19, 2011 by PPS_Aeryn

One of the reasons we at Privateer Press are so jazzed to have our own convention is that it’s a great place to make those huge, earthshaking announcements about upcoming products. So, without further ado, here’s a big one, info gleaned from the Iron Kingdoms RPG announcement.

    * Release Date: Gen Con 2012
    * System: Proprietary. This system shares some common mechanical elements with a couple games you already know and love: WARMACHINE and HORDES.
    * Classes: You will have the ability to play warcasters or warlocks in the RPG. With a flexible system for how you start off your campaign, you can also play such a character from session one, not just after months of adventuring.

The Integratron?? Awesome RPG one shot setting

Really odd.  Clearly mostly bunk (all the alien shit) but the acoustical properties of the building and the location are interesting. George Lynch is cool and hilarious as well.

Check out the website.

Thursday, August 4, 2011

The Captains ...

Ok first I don't really consider myself a trekkie but I have to say since they've put all the Trek stuff up on Netflix streaming I've been revisiting the Trek stuff which I really haven't seen for years.  I've watched all of Enterprise (which I'd never seen before at all), a good portion of the original show and I'm about half way through the Next Generation stuff.  Campy, corny, and to be honestly mostly delightfully entertaining in a warm and geeky way.  I've been drawn back to Trek this summer a bit (thanks to Netflix and the JJ Abrams film). Anyway in the continuation of this recent bender ... I watched William Shatner's Documentary this evening The Captains.


"You recognize that William Shatner may be a fool, but he's our fool."     UGO review of the film.



I can't agree more with that quote.  Come on we all know ole Bill Shatner over the top and all the way ... but god damnit ... it just works doesn't it?  Sure the film is largely about Shatner but what else would we expect?  The film really delves into what many of the actors went through to play the part and what its meant for them professionally and personally.  Beyond that if your curious check it out ... its free at the Epix website (www.epixhd.com). You just have to sign up for a free trial account.  Epix itself seems lackluster but its one of the only places you can see The Captains on the internet for free (in a non-shady way anyway).

Anyway if you have any positive views on any of the Trek series ... watch it ... you'll enjoy it.  If you hate Trek with a passion and hate William Shatner (how could anyone?) skip it.  I very much enjoyed the film for what it was ... thanks again Bill :)

New addition to geek dictionary -- Roll Player

Roll Player -- A participant in a role playing game who is a self proclaimed master role player (not to be confused with roll player) when in fact they are actually a power gamer. These players frequently use their "character backstory" to justify anything no matter how stupid or game breaking it might be. Though they frequently hide behind the guise of backstory they are almost always unwilling to work at making the game fun for everyone. Sadly they are just min-maxing power gamers trying to hide their devious ways. 
(It was here first ... hehe).

Wednesday, August 3, 2011

Fantasy Flight Picks Up Star Wars

FFG snags the Star Wars license ...
gasp .. surprise .. no? 

Ya ya tons of people predicted this one it seems like FFG is the go to shop anymore for stuff like this.  I can't say I'm at all disappointed as they in my opinion generally make fine games.



Is more always better?  Well that is in the eye of the beholder I guess.  I know in addition to being anxious for a new Star Wars RPG I'm excited about more Star Wars board games, non-collectible card games, MINI games (they mention it) etc. etc.

Friday, July 29, 2011

Desperate attempt to not let mini gaming die in my gaming group ...

Mini gaming in general has been on a terrible slide in my gaming group for nearly two years now and I fear its about to die.  To be honest there are six or so people beside myself in my gaming group (out of about 20 people in the extended group) who are mini game fans.  The local mini gaming community is pretty bad, consisting entirely of store trolls and kids ... neither which demographic I have the patience to deal with anymore.  So in a last ditch effort to save mini gaming ... ANY mini gaming ... in our group.  I'm going to toss a hail marry.  

The systems that have the most appeal are Warma-hordes and Dystopian Wars.  Two systems does concern me because we are splitting the interest but that is what the group wants overall so I'm going with it. Don't get me wrong there is a GW bent in our group ... but getting 40k/WHFB off the ground has actually been whats nearly killed mini gaming for us.  

The scale, investment and scope of those systems is just too big for most of the people in the group with an interest.  Getting things assembled and on the table has just proven insurmountable for most of the other people in the group.  To top it off 40k scales horribly ... 500 point games suck ... and ya there are some skirmish fan systems out there but they aren't supported, aren't balanced, etc. etc. and there is always an Achilles heal that kills off any effort with the GW stuff with our group.  We've tried three times over the past year and each time for one reason or another efforts to as a group do GW stuff fails.  The nice thing about both dystopian and Warma-hordes is the buy in is low.  40-50 bucks and someone is in with a starter force.  The games play ok at the starter set level and there is no need to immediately jump it up.  With GW there is.  With Dystopian the painting/modeling commitment is low as well.  Warma-hordes is identical to GW stuff in terms of painting modeling really ... but again at the boxed set level.

So I'm making one last attempt.  I'm going to try to just put up or shut up about mini gaming.  I'm going to focus on the following three projects:

1) Getting a sea board built with a few nice sets of islands done up.
2) Getting two 4x4 tables done and full terrained for Warma-hordes (with like 2 terrain sets for each board).

Once that is done:
3) getting two forces done for Dystopian (Brits and Prussians) and 2 starter forces for Warma-hordes completed.  So I can offer a game to anyone even if they don't have minis and don't ever have any desire to buy and paint stuff ... no worries they could use one of my loner armies and have fun on a mini gaming night.

Right now I have no way to really tell when mini gaming is going to be taking place because I won't have my fall schedule until at least next week or perhaps the week after.  Its sounding like Monday night might be my mini game night.  For those Monday night football fans ... I have no aversion to having the game going on in the background if you want to come over play some mini games and watch the game.  But we'll get into that once I know for sure that is going to be the case.  Wednesday might also end up being a better day. I'm pretty sure I'll have class on Tuesday and Thursday eve though so likely those nights will be auto-out. 

One day I'd love to get back into 40K or perhaps Warpath (mantics ruleset which you can 100% use GW minis with) and warhammer fantasy (or Kings of War.. again mantic system) but that is likely 2012.  Its just too big a endeavor all around.  Hopefully we find some more people up a Weber this year and bolster our numbers a bit ... that would help.

Sunday, July 24, 2011

BADASSDOM! (and why is LARP so lame)



First check out that trailer.  Looks awesome!!  Peter Dinklage ... Summer Glau ... Danny Pudi ... in the same movie about geek shit.  Come on this is going to be hilariously good!

Ok second and this was sparked from a discussion the local game group forums.

I'm a jerk for saying this but I feel compelled none the less.

Ok long ago in the days of yor in the garage of old ... we had a summit of begutted self proclaimed wise men to discuss LARP and why it was so epically gay ... sorry that is offensive to the gay community to link them with LARP in any way ... lets instead go with LAME ... as it were (and is).

The panel decided that for the following reasons LARP is actually classified as the epitome of lame, the saddest of activities that the vast majority of geeks are unwilling to accept.  Why though?

First and foremost its an activity that the very obese (peeps who make me look svelte) seem to gravitate towards. However perhaps the largest group of LARPers is the terribly socially awkward set.  People who just don't know how to interact with other humans at all on a common wavelength.   Toss in a good mix of folks who don't understand personal hygiene and you have your typical LARP group. Ultimately these groups unite to make LARP look like one of the singularly most lame things one could possibly do to all of us outsiders.

This is sad because really LARP could be cool ... it really really could be a fun cool activity.  There is really nothing more lame about the concept of LARP vs the concept of pen and paper RPGs.  Yet in practice ... yes there are some super lame D&D groups out there ... but by and large most RPG groups are kinda tame and don't really differ much from your average group playing a board game.  Why could LARP be cool and fun?  LARP could combine community theater, improvisational acting and perhaps even historical reenacting with gaming.  In concept that could really be cool if well executed.

Well that trailer sure makes it look badass eh.  I mean if hot chicks and cool dwarfs LARP'd in large enough quantities ... who the hell wouldn't want to LARP.  See that is the key there ... cute girls and more normal people (lets face it truly mainstream people would NEVER LARP) don't NOT LARP in high enough numbers to make the activity cool.  Boffer LARP I think might be in some areas an exception due to an odd association with martial arts, but boffer LARP is pretty lame too for the same reasons in general.

Hell ren-fair/SCA stuff struggles with that and its alot more acceptable because they are for the most part a historical reenacting group that practices crafting, etc.

I said years ago and I'll say again ... I can make LARP cool ... instantly.  How??

Simple ... give me ten average to hot girls ... (need at least 2 or 3 very hot girls).  Five somewhat normal dudes.  Most of the people in the group need to be intelligent.  You mix that up and that could be the foundation of a decent LARP group.  You can mix in 10 more people ... a couple socially awkward people ... a couple ultra-fatties ... and it would still probably be ok.  As long as the ratio of somewhat cute girls to the overall group size is about 30% ... and the overall semi-normal intelligent person ratio didn't drop below 60%  ... it would be fun and cool.

As we all know actual LARP never approaches those ratios and therefore is doomed to be eternally lame.

For proof of this I hold up Cos-Play ... how the fuck is Cos-Play now nearly mainstream (in the geek world anyway).  Simple ... the ratios listed above.

(half serious ... half satirical ... half sarcastic !!!  INDEED!!)

Thursday, July 7, 2011

LARRYCON II this weekend!!

HOLY MACKEREL BATMAN!! Is the second annual LARRYCON already!! TIME HAS FLOWN ROBIN ... TIME HAS FLOWN!! 

What is LARRYCON one asks ... well its an excuse for good friends who now live in different areas to get together in the land of milk, honey and mormons otherwise known as Utah for a wild weekend of gosh darn honest to goodness gaming .. golly gee willikers!! Sigh ... sorry I've been in this wondrous land of friendliness for too long now I think. 

Last years LARRYCON was a blast!! Over the course of the weekend thanks to not only my friends Scott and Rob who trekked up from Las Vegas last Friday evening ... but to all the local gamers who I've met over the past year ... we pulled off a 25 person Micro/Home-Con. Several people crashed in my basement ... it was awesome and hilarious fun for an entire three day weekend!  This year a few more people are trekking up from Vegas and we'll have some local new faces as well so it looks to be bigger and better than the last one ... at least 100% larger and now with a kung foo grip!

Last year we  played (and several others I'm probably forgetting):


Hopefully this year we revisit some of those and add more to the list! 

Monday, July 4, 2011

Two free online games (microtransaction) ... World of Tanks and League of Legends

World of Tanks and League of Legends.

OK so far I've enjoyed World of Tanks.  Its a Call of Duty-esq (tanks only though) style game.  You play on large maps against other tanks.  You can play as German, American or Russian tankers.  But the battles are mixed so you are playing on teams with all three factions on the same side.  There is some sort of balancing algorithm at play in the game in terms of tank types (a mix of light, medium, heavy, tank destroyers and mechanized artillery) and I think it includes peoples crew training, upgrades, etc. in the balancing equations.  So the games are mostly balanced and generally fun.

So far my only complaint is the leveling is really slow ... clearly they want you to pay for the bonus experience.  But I've heard in the game and on the forums that even with the premium experience its an ultra grind.  Really though as far as microtransaction goes you are only mainly looking at buying quicker leveling not really additional content as far as I can tell.

World of Tanks Trailer:


Ok the second game is League of Legends its apparently based on the Warcraft III engine (ya I know blast from the past eh!) but I've heard its fun.  Your basically rumbling around with a single hero in a big battlground (again just think Warcraft III) where you fight either 2 vs. 2 battles or 5 vs 5 (or you can just fight the computer for a reduced exp reward).  Apparently they rotate the hero types each week and if you want to keep playing the same hero type you have to buy it.  I don't know what other microtransactions they have going on ... I haven't played it yet I've just been hearing about it.  I'm actually downloading it now and I'll update this post when I get some playtime in. Update:  Been playing the game for a few hours, its pretty cool so far.  Worth a look anyway.
League of Legend trailer 1:

Saturday, July 2, 2011

What is over the line in a game?

When is too far ... too far?

Recently on the local game group forums we've had a discussion going on what is too far with RPGs and video games.  I'm pretty opinionated on this in terms of I think any depiction of violence or abuse towards children is 100% taboo.  Apparently people don't feel that way.




even worse someone thinks its so funny they will sing Adam Sandler opera man style songs about it



Yet as offensive as it is I don't think it should be banned or burnt.  Its protected speech and people are fully entitled to consume it and view it.  Such is freedom ... good with the bad ...

It just saddens me that there seem to be no standards anymore in terms of this sort of thing.  But this is a broader discussion.  What do people out there think?  Especially with your own home gaming.  What are your lines ... or do you have any ... in RPGs?

Its just a game is the take on the internetz ... and therefore doing anything in it is ok and your an idiot if you read anything into it.  So there are no lines at all ever, under any circumstances when it comes to games now apparently according to most people on the internet.  Because its fictional and just pixels its all ok.  This is why video games are less and less appealing each year.  I suppose at some point it will all just be torture porn hentai with an anything goes attitude.  Sad really, but just sad to me I guess after reading more about this online I realize I'm in the minority to such an extent I might be the only person in the world who feels this way (well maybe there is one other but that's about it).   I know this is kind of old news for the internet ... but we have been talking about it in the local community and we started bringing it back to the world of tabletop games and I wondered if anyone else out there had thoughts.

Friday, July 1, 2011

New Gears of War boardgame preview



New Gears of War boardgame preview ... looks cool!

Oz roleplaying game ... odd or interesting?

 I don't know what to make of this ... something interesting or just a bit too out there to want to attempt.  See this is the kind of game I could see playing with my own kids as a family RPG.  Might be interesting.  But from how the developer teaser is worded it sounds like its geared towards adults and RPG nerds at that.  So I don't know how much mileage I'd get out of it for a game for the kids, I'd be better off hacking another system and just doing a sandbox game for them.  As for me I don't know if this would be something I could reasonably get a group of gamers together to try ... even for a one shot ... lol.  Here is a blurb from the Studio 2 page.
 
"All of the familiar characters from the Land Oz are in Oz: Dark & Terrible, with one exception. The Scarecrow is an Anidum; a creature containing a person's soul that has been transplanted into a mannequin, while the witch responsible walks around in the Husk with all its memories. The Tin Woodsman is a retired member of the Wizard's "secret service", the Tin Men, who ensure the citizens of the Emerald City remain loyal to their ruler and are willing to use whatever means necessary to achieve their goals. The Cowardly Lion is a disgraced exile from his rightful kingdom after his father betrayed the other Animals in a catastrophic battle against Blinkie, the former Wicked Witch of the South, who refuses to be like other Carnivores who eat the hearts of Humans to gain lycanthropic powers."

For sure an interesting concept though, I'm tempted to pick it up just to see the mechanics and the game itself, I'm sure it would be interesting if nothing else. 

Thursday, June 30, 2011

The history of modern mini games and/or Games Workshop


"Games Workshop is like the McDonalds of wargaming, because it’s a reproducible, franchiseable concept" Henry Hyde, Interview with Rick Priestley.


I happened upon a good interview from 2009 with Rick Priestley and John Stallard (old time UK GW people who really have helped shape the entire gaming world via their projects at GW over the years).  I found this thanks to a great blog The Fighting Fantasist. Its really cool because they are basically talking about the old school gaming revolution ... without really doing so.  It also makes me wonder when mini games is going to really and truly get its own OSR.  Ya ya I know historicals has basically never left the 1970s but I'm talking  fantasy and sci-fi based games.  I see lots of mom and pop companies out there but nowhere near the level of community that the OSR RPG community has.  I think perhaps 15 MM sci-fi has potential to maybe be the first big OSR breakout with mini gaming.  Who knows though.  Thoughts?

Beyond that though this article had alot about gaming in general and game design in terms of rules appeal based on ones generation.  I never really thought about how age really can give one a preference for specific rules complexity.  These complex rulesets appealed to teenage boys alot (in the 1960s-early 90s anyway) because it gave them certainty in the games they were playing and allowed them not to have to worry about making judgments.   Today its probably not true as everyone's attention span has been reduced by 80% thanks to the internet and all our wonderful (and destructive) internet gadgets.  We all have popcorn brain now ... hehe. I'm beginning to see it applies to all facets of mini gaming beyond just RPGs.  I'm waiting to see it happen with board games (though one could argue it kinda already has).   Its really nostalgic in the beginning with alot of talk about the infancy of the miniature gaming industry (which incidentally spawned the RPG industry ... don't forget that Gygax and Arneson were historical gamers before they created D&D and D&D itself comes from Chainmail which was more a fantasy minis game than a RPG). Its long and if you don't know who these guys are you might not find much interest in it but I really enjoyed it!!


Really this hits at the heart of game design and how we gamers of different generations have different levels of appreciation for different types of games.  My patience level for rules complexity is not what it once was.  In my early 20s I was a fount of rules minutia and I memorized tables and charts and could ramble them back to you at will  ... now that just pisses me off.  I care about concepts, about what it is people are trying to do ... not some specific rule about "oh you get a D4 there not a D6."  But in my teens and early 20s that is all I could focus on ... because then I didn't have the capacity for judgments and generalities that I do now as an old guy.   I really like how Rick goes over how this plays into game design, etc. 

I love the quote from Mr. Hyde regarding D&D its a classic (one that most gamers can relate to). 
"I remember my first D&D game seemed a really bizarre to me because it was without
miniatures, just the Dungeon Master sitting in the corner, making it clear that you had to imagine
what was going on, it was all inside your head, and I came away feeling like I’d smoked something
particularly strong –it was just mind expanding. And it was actually quite a long time before I saw a
game using miniatures."  Henry Hyde 

When asked about Warhammer being a "six move" game he replied ..

"Yes, the premise there was that you have to be able to play a wargame that starts when you get
home from work, which can be played in its entirety, and then allow you to get to the pub in time
for last orders with time for you to discuss it! Now, because we’ve changed the licensing laws in
this country, this has undermined an entire generation of wargames developers! It’s a serious
problem! But that was indeed the basis on which we developed our games, because that’s how we
did it."  Rick Priestley

All in all  a very good but really detailed  interview... (so if you have ADD skip it. I loved it though.). 

Wednesday, June 29, 2011

Extremely poigniant discussion of the portrayal of armor on females in fantasy settings

Extremely poigniant discussion of the portrayal of armor on females in fantasy settings ... INDEED!